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 GDC 2011 LoZ Skyward Sword Gameplay Trailer

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Jefferlope

Jefferlope

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PostSubject: GDC 2011 LoZ Skyward Sword Gameplay Trailer   GDC 2011 LoZ Skyward Sword Gameplay Trailer EmptyWed Mar 02, 2011 3:21 pm



I can't wait for this game!
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PostSubject: Re: GDC 2011 LoZ Skyward Sword Gameplay Trailer   GDC 2011 LoZ Skyward Sword Gameplay Trailer EmptyWed Mar 02, 2011 4:12 pm

GDC 2011 LoZ Skyward Sword Gameplay Trailer 2011-03-02_1511

WHO THE HECK ARE YOU! AND WHY THE HECK DO YOU LOOK LIKE AN N64 MODEL!?


Last edited by SupaKirb on Wed Mar 02, 2011 5:12 pm; edited 1 time in total
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Jaco

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PostSubject: Re: GDC 2011 LoZ Skyward Sword Gameplay Trailer   GDC 2011 LoZ Skyward Sword Gameplay Trailer EmptyWed Mar 02, 2011 4:32 pm

...Ehhh.

The swordplay looks really stiff.
And there are a few other nitpicky things I'd rather not get into.
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PostSubject: Re: GDC 2011 LoZ Skyward Sword Gameplay Trailer   GDC 2011 LoZ Skyward Sword Gameplay Trailer EmptyWed Mar 02, 2011 5:35 pm

Yeah, it does look pretty stiff... but on a side note...

I think they are focusing a little too much on the controls, almost like they are still trying to preach people on how well they work or something. Btw, I really hope that the controls on screen do not stay on screen, or at least are optional. Nintendo needs to remember exactly who has been buying their Zelda games. The Zelda fanbase has never been for someone who doesn't want to work hard to finish a game. It's always been a slight challenge for even the most advanced player; I've almost always have had areas in the game that I just couldn't get past without thinking or getting help.

But with this game, I really don't know. Is it really possible to appeal to new gamers and keep your current ones? I have a feeling this game will be even more controversial than Wind Waker, and for good reason. Because we aren't talking about graphics like we were with Wind Waker, we are talking about controls and gameplay, and that is a scary thing to experiment with.
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Jefferlope

Jefferlope

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PostSubject: Re: GDC 2011 LoZ Skyward Sword Gameplay Trailer   GDC 2011 LoZ Skyward Sword Gameplay Trailer EmptyWed Mar 02, 2011 8:28 pm

SupaKirb wrote:
Yeah, it does look pretty stiff... but on a side note...

I think they are focusing a little too much on the controls, almost like they are still trying to preach people on how well they work or something. Btw, I really hope that the controls on screen do not stay on screen, or at least are optional. Nintendo needs to remember exactly who has been buying their Zelda games. The Zelda fanbase has never been for someone who doesn't want to work hard to finish a game. It's always been a slight challenge for even the most advanced player; I've almost always have had areas in the game that I just couldn't get past without thinking or getting help.

But with this game, I really don't know. Is it really possible to appeal to new gamers and keep your current ones? I have a feeling this game will be even more controversial than Wind Waker, and for good reason. Because we aren't talking about graphics like we were with Wind Waker, we are talking about controls and gameplay, and that is a scary thing to experiment with.
Nintendo already said at E3 that the controls wouldn't be there permanently. Nintendo is trying to make this game different because people have been complaining about the series being the "same thing over and over again".
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SkrΑlem

SkrΑlem

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PostSubject: Re: GDC 2011 LoZ Skyward Sword Gameplay Trailer   GDC 2011 LoZ Skyward Sword Gameplay Trailer EmptyThu Mar 03, 2011 10:15 pm

so for different they force you to buy a motion plus and emphasize you to think out your incredibly slow looking sword slashes, I don't know I'm more a B spammer.
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Jefferlope

Jefferlope

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PostSubject: Re: GDC 2011 LoZ Skyward Sword Gameplay Trailer   GDC 2011 LoZ Skyward Sword Gameplay Trailer EmptyThu Mar 03, 2011 10:27 pm

SkrΑlem wrote:
so for different they force you to buy a motion plus and emphasize you to think out your incredibly slow looking sword slashes, I don't know I'm more a B spammer.
Doesn't this game come with the motion plus? Along with every Wiimote nowadays?
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PostSubject: Re: GDC 2011 LoZ Skyward Sword Gameplay Trailer   GDC 2011 LoZ Skyward Sword Gameplay Trailer EmptyThu Mar 03, 2011 10:37 pm

It better come with Wii Motion Plus. And who is complaining? Pfft! Tell them to get their monkey rear out of my fanbase!
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Jaco

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PostSubject: Re: GDC 2011 LoZ Skyward Sword Gameplay Trailer   GDC 2011 LoZ Skyward Sword Gameplay Trailer EmptyFri Mar 04, 2011 1:00 am

Uh, I thought Motion Plus was being built into the new line of wii-motes?
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PostSubject: Re: GDC 2011 LoZ Skyward Sword Gameplay Trailer   GDC 2011 LoZ Skyward Sword Gameplay Trailer EmptyFri Mar 04, 2011 1:27 am

THIS GAME SUCKS!
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Jefferlope

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PostSubject: Re: GDC 2011 LoZ Skyward Sword Gameplay Trailer   GDC 2011 LoZ Skyward Sword Gameplay Trailer EmptyFri Mar 04, 2011 11:49 am

SupaKirb wrote:
THIS GAME SUCKS!
Mood swings?
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PostSubject: Re: GDC 2011 LoZ Skyward Sword Gameplay Trailer   GDC 2011 LoZ Skyward Sword Gameplay Trailer EmptyFri Mar 04, 2011 12:17 pm

jefferlope wrote:
SupaKirb wrote:
THIS GAME SUCKS!
Mood swings?

So what Mr. Jefferlope?! You think I hate this new Zelda game? Is that what you think?!?
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YouOnlySueOnce

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PostSubject: Re: GDC 2011 LoZ Skyward Sword Gameplay Trailer   GDC 2011 LoZ Skyward Sword Gameplay Trailer EmptySun Jul 03, 2011 4:49 pm


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Tetris

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PostSubject: Re: GDC 2011 LoZ Skyward Sword Gameplay Trailer   GDC 2011 LoZ Skyward Sword Gameplay Trailer EmptyMon Jul 04, 2011 1:57 am

I'm sold.
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CoolGreenApple

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PostSubject: Re: GDC 2011 LoZ Skyward Sword Gameplay Trailer   GDC 2011 LoZ Skyward Sword Gameplay Trailer EmptyMon Jul 04, 2011 4:05 am

I'll take it. I'll take twelve. And a couple extra copies to turn into a hat.

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