And with that, the simulation room is initialized, once again.
You all can use this to see what happens!
The simulation room does not recognize boundaries. Do anything you want, but following the rules!
HOW TO PLAYSimply enter one of the commands listed below in your post. Simple right?
Occasionally I may set challenges for you all. If you complete them...
RULESKeep the game rated T for Teen by the ESRB.
No more than three commands per post.
You may not multipost.
You may not post again after making a post for 5 minutes.
Don't tick anyone off and abuse the commands for your own purposes. Example: Keep on using Delete command.
COMMANDS- Spoiler:
Please note: Letters that are in between asterisks represent variables you must enter in.
insert/*a*.exe
Function: Inserts an object into the simulation room.
Replace *a* with: Any object. Proper nouns and copyrighted objects accepted.
Example: insert/apple.exe
delete/*a*.exe
Function: Removes an object in the simulation room.
Replace *a* with: Any object in the room.
Example: delete/wall.exe
delete/all.exe
Function: Removes everything in the simulation room.
Example: delete/all.exe
Precaution: Only some people can use this.
freeze/*a*.exe
Function: Prevents an object in the room from doing anything.
Replace *a* with: Any object that is not frozen in the room.
Example: freeze/SonicTheHedgehog.exe
unfreeze/*a*.exe
Function: Lifts the freeze off a frozen object.
Replace *a* with: any object that is frozen in the room.
Example: unfreeze/SonicTheHedgehog.exe
protecton/*a*.exe
Function: Prevents other objects from affecting one object in any way.
Replace *a* with: any object that is not protected in the room.
Example: protecton/mother.exe
protectoff/*a*.exe
Function: Lifts protection off any object that is protected.
Replace *a* with: any object that is protected.
Example: protectoff/mother.exe
move/*a*[*b*]*c*.exe
Function: Moves an object in the room in some relation to another object in the room.
Replace *a* with: any object in the room. Cannot be the same as *c*.
Replace *b* with: a prepostion of place.
Replace *c* with: any object in the room. Cannot be the same as *a*.
Example: move/laptop[on]desk.exe
action/*a*[*b*].exe
Function: Forces an object to do something to no other object in particular.
Replace *a* with: any object in the room that is not frozen.
Replace *b* with: action you want *a* to do.
Example: action/Mario[jump].exe
Precaution: Sometimes you will not be able to force an object to do something due to missing requirements. An ant can't push a building, can it?
Precaution: Sometimes object will do actions on their own.
action/*a*[*b*]*c*.exe
Function: Forces an object to do something to another object.
Replace *a* with: any object in the room that is not frozen. *a* is the one that willl do the action. Cannot be the same as *c*.
Replace *b* with: any action you want *a* to do.
Replace *c* with: any object in the room that is not protected. *c* is the one who will be the target of the action. Cannot be the same as *a*.
Example: action/soldier[punch]punchingbag.exe
Precaution: Sometimes you will not be able to force an object to do something due to missing requirements. An ant can't push a building, can it?
Precaution: Sometimes object will do actions on their own.
evolve/*a*[*b*]*c*
Function: Makes an object turn into something.
Replace *a* with: any object in the room that is not frozen. *a* is the one that willl evolve. Cannot be the same as *c*.
Replace *b* with: a preposition.
Replace *c* with: any object in particular that makes sense to evolve with. *c* can also be an object of the room. Cannot be the same as *a*.
Example: evolve/gun[to]fire_bullet_gun.exe
Precaution: The proposition ''with'' or any word related to it, will have to be connected with an object of the room or it won't work. It will merge them or something similar depending of the preposition. The result is depending of *a* and c*.
Example: evolve/rock[with]paper.exe
devolve/*a*[*b*]*c*
Function: Makes an object turn into something.
Replace *a* with: any object in the room that is not frozen. *a* is the one that willl devolve.
Replace *b* with: a preposition.
Replace *c* with: any object in particular that makes sense to devolve with.
Example: devolve/fire_bullet_gun[to]gun.exe
Precaution: *b* and *c* can also be ignored so it undoes the last evolve.
Example: devolve/fire_bullet_gun.exe Result: gun.exe
change/ground[*a*].exe
Function: Changes the ground terrain or floor.
Replace *a* with: Any type of ground terrain or floor.
Example: change/ground[tilefloor].exe
Precaution: Starting terrain is hardwood floor.
change/weather[*a*].exe
Function: Changes the weather.
Replace *a* with: any type of weather.
Example: change/weather[heavyrain].exe
Precaution: Starting weather is sunny.
More (maybe) coming!
CHALLENGES:None yet.
TIMELINE:Please note: the numbers next to each events resemble the date, hours and minute (My time).
1010141842 - Simulation Room initialized.
1010151636 - Rhinoceros inserted.
1010151653 - Rhinoceros frozen.
1010151607 - Time bomb inserted.
1010151612 - Exploding Creeper inserted.
1010151616 - Time bomb protected.
1010151616 - Exploding Creeper exploded.
1010151616 - Exploding Creeper damaged Rhinoceros.
1010151616 - Exploding Creeper removed.
1010151618 - Time bomb detonated.
1010151618 - Time bomb damaged Rhinoceros.
1010151618 - Time bomb removed.
1010151621 - Ground terrain changed to explosives.
1010151623 - Phone booth inserted.
1010151623 - Rhino food inserted.
1010151631 - Candle inserted.
1010151631 - Candle burned.
1010151631 - Candle started melting.
1010151657 - Ground terrain exploded.
1010151657 - Ground terrain damaged Rhinoceros.
1010151657 - Ground terrain damaged Phone booth.
1010151657 - Ground terrain damaged Rhino food.
1010151657 - Ground terrain damaged Candle.
1010151657 - Rhinoceros took enough damage.
1010151657 - Rhinoceros removed.
1010151657 - Phone booth took enough damage.
1010151657 - Phone booth removed.
1010151657 - Candle took enough damage.
1010151657 - Candle removed.
1010151657 - Ground terrain changed to default.
IGNORE LIST:
If you break a rule, I can charge you for that and put you here. The number beside a name shows how many violations he made. The numbr will go down 1 week after a violation was made. If the number is over 2, all posts you make here will be ordred to be ignored by players.